Time Flies

Hard to believe it has been over a year since I last wrote here.

To put things briefly, everything is still in a state of flux. My wife and I have somehow become unwitting Dharma Bums. We haven’t been hard-sleeping or missing meals, but we honestly have no “resided” somewhere since the start of 2024. Still haven’t exactly stuck the landing from Australia.

Not that everything has been bad; it has been quite the journey that we have been on. That’s not really a story for here, though. I’ll probably write a book about it someday.

The story for here is that I still have not had a workshop or anything like that. I had to let go of my guitar to make all the traveling a bit easier. Musically, I’ve been forced to work from a computer.

Around this time last year, I started making a video game. That game is out on Steam now. It’s a non-violent platformer about using music to heal. You eventually discover fuzz, and are able to save your little world with it. It’s a Bolt Fuzz.

Making that game forced me to take the plunge into VCV Rack. VCV Rack has honestly changed my life. I’ve been able to explore all the musical ideas I have wanted to bring to life. So far this year, I’ve actually released 50 albums under the name mountain cloud (reaching 100 total releases!). That is largely thanks to VCV Rack.

And that leads me to the actual point of this post: I’ve been unable to work in hardware, but using VCV Rack has taught me a lot of synthesis and given me some pretty interesting ideas. The first of which is that I’m porting Water to VCV Rack!

This is my first time really working with C++. I have no real estimate of when the module will be finished, but the idea is to take the features of Water and open up the controls to accept CV. I’m planning on releasing this for free. Someday, hopefully soon, I’d like to make this as a hardware module as well.

So that’s what I’m up to. This journey has always felt like “next week things will settle down,” and they really might. There is always a chance that in the next few weeks, I’ll be actually living somewhere and able to start building up my workshop again. But until then, I guess I’ll be on the computer.

2024 Update

Hello!

2024 has been a strange year for me. The migration policy of Australia changed in such a way that ruined my long-term plans to stay there, so I moved back to the US. The US student loans program changed in such a way that I couldn’t have continued law school in Australia or any kind of further education anywhere, so I’m back to looking to various arts as being how I make a living (and that’s fine with me, really). My wife suffered an injury. We’ve been kind of stuck at her parents’ place while she recovers.

While there are silver linings to everything (I can’t begin to articulate how strange the last twelve months have been), there haven’t really been any with respect to pedals. I haven’t had a space to build things since I left Australia, and am unlikely to for the rest of the year. I’ve been designing what I can on the computer, but there’s not a place for me to setup shop to build anything or test any ideas. Things can always change, but I am not expecting to be able to actual build another pedal until December.

But there is at least some good news — after half a year without a guitar (the longest stretch I’ve gone without a guitar since I started playing, more than half of my lifetime ago), I’ve managed to carve out a space to be able to play guitar again. And I’m very excited about that.

Anyway, I just wanted to spell out what has been happening this year, at least to some extent.

Thanks everyone for all your support over the years, and I appreciate your patience. Someday, I’ll be firing up the soldering iron again and at this rate will have like 8 new pedals to release when that time comes.